About Me:

Music and audio have been a passion of mine from the very beginning. At age five, I began studying classical violin. For the next 15 years, I slowly added clarinet, saxophone, and singing (both in choir and musical theater) to my list of studies. In my freshman year of high school I was a boom operator on my very first independent short film. It never passed the editing phase (thank god) but it ignited a passion for audio production.

Pursuing this passion, I decided to attend Berklee College of Music on a ROTC scholarship. I intended to study Music Production and Engineering before commissioning as a Second Lieutenant in the United States Army. However, upon discovering that Berklee only had a few post-production audio courses, I decided to forgo my scholarship and transfer to Columbia College Chicago to pursue post-production audio full-time.

At Columbia, I was fortunate enough to work on numerous student practicums, both on set as production sound mixer and in the studio, in a multitude of different roles such as re-recording mixer and dialogue editor.  I was fortunate enough to join the team at FCB Chicago where I worked as an Audio Associate for two years.

After graduating a year early, I decided to continue my education at Savannah College of Art and Design where I obtained an MA in Sound Design as a graduate fellow. While I was there, I worked on several student films, student games, and additionally freelanced as a Production Sound Mixer. The most notable of these being an episode of Bananaland for ESPN.

I then moved to Los Angeles to work at Riot Games as a contract sound designer. After the conclusion of my contract, I worked freelance both on set and in the studio. Currently, I work at Iyuno-SDI as a dubbing editor working on titles for Disney+ and Netflix. Shortly I will be attending Fowler School of Law at Chapman University to obtain a Juris Doctorate and possible MFA in film and television production.

Fully Equipped For Post

Location

I am comfortable and capable with a wide variety of microphones, transmitters/receivers and can create a pre-production package (given a heads up).

Post

Capable of mixing and mastering for 2.1 up to 7.1 in accordance with loudness standards, while sound effects are easily handled with over 2 Terabytes of SFX.

Solutions

Messy recordings are no issue with iZotope RX9 Advanced and if you are missing dialogue I can record ADR or Voiceover as needed.

Expansive Game Audio

Implementation

Familiar with both Audiokinetic’s Wwise and FMod middleware, I’m able to implement sounds into both Unity and Unreal Engine.

Design

Having created assets for VR games and AAA games like League of Legends, paired with an extensive sound library, I’m able to tackle multiple genres to help your game come to life.

For more information, please contact:

philipnauman99@gmail.com